Had an issue where my
KinematicBody2D would only collide with
StaticBody2Ds in one direction.
Tried switching one-way collisions on and off. Nothing.
Tried changing collision shape to concave. Nothing.
I was an idiot and had my collision logic doing the following:
collision = move_and_collide(velocity) velocity *= collision.normal
Instead I needed to use the
bounce method on the
KinematicBody2D. As follows:
collision = move_and_collide(velocity) velocity = bounce()